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 Xb1 GoW will use "bleeding edge" rendering techniques

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Xb1 GoW will use "bleeding edge" rendering techniques Empty
PostSubject: Xb1 GoW will use "bleeding edge" rendering techniques   Xb1 GoW will use "bleeding edge" rendering techniques EmptySun Sep 07, 2014 9:39 pm

Xbox One Gears of War game will use "bleeding edge" rendering techniques for "best in class" visuals
Job listings at Black Tusk Studios also seek individuals to make an "industry-leading multiplayer experience."


Unsurprisingly, it appears Microsoft and newly established first-party studio Black Tusk Studios have major ambitions for the all-new Gears of War game for Xbox One in development at the Vancouver-based outfit. A spate of recently posted job listings spotted by DualShockers reveal new information about the game.

One listing for a Senior Rendering Engineer says that Black Tusk's new Gears of War game will make use of "bleeding edge new rendering techniques to deliver best in class visuals for a AAA console game." This job ad also mentions "major new features."

Black Tusk's job listings also include a call for an Art Director, who should be comfortable "working with a broad spectrum of styles, from photo-realistic to highly stylized." Microsoft hasn't said yet what art style the new Gears of War game will use, but it appears everything is on the table right now.

Other job ads mention "innovative features," and one post for a Gameplay Engineer specifically seeks an individual with experience in co-op gameplay, suggesting that the new Gears of War game will carry forward the franchise's proclivity for co-op.

Multiplayer also appears to be a focus for the new Gears of War title, as one position for a Lead Multiplayer Level Designer calls for an individual to work on an "industry-leading multiplayer experience." This person should also have familiarity with traditional Gears of War gameplay and past multiplayer map designs, the post says.

In addition, a job posting for a Senior Level Designer calls out creating "interesting and dynamic levels and mechanics," going to note that a successful candidate will end up investing and integrating "great events and gameplay mechanics, with the goal of making every moment special and memorable."

Microsoft purchased the Gears of War franchise from Epic Games earlier this year for an undisclosed sum. Veteran Gears of War producer Rod Fergusson is working on the game at Black Tusk Studios, but we have not seen any images or video from the project to date.


[Via: GameSpot]
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